API Design for C++ by Martin Ry
API Design for C++ Martin Ry ebook
Publisher: Morgan Kaufmann
ISBN: 0123850037, 9780123850034
Posted on September 14, 2011 by Stefan Reinalter. Some good advice comes from the developers behind Qt who have corrected some things in their API and described it at: Designing Qt-Style C++ APIs. Wednesday, 10 April 2013 at 22:12. API Design for C++ Martin Ry ebook. "API Design for C++"の「C++のためのAPIデザイン」の予約開始. Cesc0405 is on a distinguished road. Like this: Like Loading This entry was posted in Core and tagged asynchronous, C++, file, file alias, file device, file system, game engine, synchronous by Stefan Reinalter. Buy API Design for C++ Buy API Design for C++ Features New Mint Condition Dispatch same day for order received before 12 noon. As a result, APIs are not well designed or properly built and wind up costing both the vendor and its customers tens of thousands of dollars in ongoing maintenance due to infrastructure costs and the drain on engineering resources. "API Design for C++"の日本語版「C++のためのAPIデザイン」がAmazonで予約開始になったようですね。 出版社の紹介ページ http://www.sbcr.jp/products/4797369151. After reviewing hundreds of actual SaaS APIs, many up to par and others distinctly . "Casablanca is a Microsoft incubation effort to support cloud-based client-server communication in native code using a modern asynchronous C++ API design," explained the DevLabs page. The design of application programming interfaces can affect the behavior, capabilities, stability, and ease of use of end-user applications. API Design for C++ by Martin Ry. Today we are announcing Casablanca, a Microsoft incubation effort to support cloud based client-server communication in native code using a modern asynchronous C++ API design. With an area of C + + code to illustrate each concept, Design API for C + + includes all grades of API global development strategy. Http://www.apibook.com/blog/archives/95 API Design for C++. Language: English ISBN: 0123850037, 9780123850034. Building upon the low-level API introduced in an earlier post, we will take a look at the platform-independent high-level API today, which provides support for the things that are to be expected from a game engine file system.